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Mr Omniblivion
GoonWaffe Goonswarm Federation
413
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Posted - 2015.03.04 02:44:57 -
[1] - Quote
I'm working on an evaluation of wealth generation across most activities in Eve- excluding industry.
The purpose of this is to identify how much ISK is actually made across various forms of active or AFK work in each area of space. I can only speak for the null incomes per hour and a little bit of the highsec income values, so input from people experienced in various forms of income would be appreciated.
The below is evaluating average wealth generation, not just raw ISK obtained from these activities. This is assuming you have the average skills required to do each activity proficiently. Max skills or being under skilled will make different amounts.
Nullsec AFK Ishtars*: 60-70 mil per hour, possible escalations. Many escalations are not worth doing because of the buff to drops and escalation chance. AFK Carriers*: 90 mil per hour. Much higher risk, but more income possible from carriers over ishtars. Active Ratting*: 90-120 mil per hour depending on skills. *note: income per hour varies downwards depending on number of sites available, hostiles, etc. Ice Mining: 40-50 mil per hour. 50-70 mil per hour in a hulk (but using a hulk is a pretty awful idea) Ore Mining: 30-50 mil per hour. 40-70 mil per hour in a hulk (see above) Exploration: Estimated 40-50 mil per hour. Varies wildly, especially if others are also exploring. Can hit it big or not hit anything for an extended time. Salvaging: 20-40 mil per hour. Assumes following someone else ratting. Can be done as a few day old newbee. Missions: 100-150 mil per hour. Possibly more with blitzing. Requires npc null space with missions. Incursions: Usually around 90-120 mil per hour. Requires incursions, most null incursions don't run full efficient fleets like highsec.
Lowsec Missions: 100-250 mil per hour. Assuming level 5 missions or faction missions. Mining: Doesn't happen in bulk because of the risk Ratting: Doesn't happen in bulk because of the risk Exploration: Estimated 20-40 mil per hour. See above with null. Incursions:100-200? mil per hour. Requires a consistent group and waiting time. Please correct me on this. Faction Warfare: 50-200 mil per hour. Varies wildly with faction levels, luck, etc. Consider hostiles as well.
Highsec Ratting: negligible Ice Mining: 20-30 mil per hour. Assuming hauler and perfect boosts. Ore Mining: 10-20 mil per hour. Same as above. Missions: 40-70 mil per hour. Assuming average 1000 isk/lp payout. Blitzing Missions: 90-120 mil per hour. Same as above. Incursions: 70-150 mil per hour. Requires an incursion. Requires wait time and a good fleet. Faction Warfare: negligible Exploration: negligible
Wormholes C6 sites*: 400+ mil per hour. Varies wildly requiring escalations, etc. C5 sites*: 200-400+mil per hour. Requires finding appropriate sites and a hole out of your staging. C3/C4 sites*: 100-300+mil per hour. See above C2/C1 sites*: Roughly nullsec income, better to do c3+ Data/Relic sites*: 70-200 mil per hour. Varies wildly depending on luck. Gas Mining*: 50-100 mil per hour. Requires appropriate gas sites, gas varies wildly. Can be done in a low skill Venture. *Note: requires considerable logistics, scouts, etc. Income varies a considerable amount depending on activity and some luck.
I did not include activities such as market manipulation, ganking, and industry as those vary wildly depending on what you're doing.
Please comment in here if you have more accurate numbers or want to discuss a specific activity. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
418
|
Posted - 2015.03.04 04:15:36 -
[2] - Quote
Mara Rinn wrote:Blitzing hisec missions for 120M ISK/hr at 1000 ISK/LP?
I wish to subscribe to your newsletter! The best I can manage is about 100M ISK/hr at 2000 ISK/LP, assuming I don't get distracted with silly things like warping 120AU in Barkrik or jumping an extra two systems over, or having to go pee.
I'm happy to change that if more people confirm that the wealth rate is in fact that low per hour. I did some testing in a not huge level 4 mission area and was able to pull 90-120 an hour over 10 hours. That was in a Tengu. I hear that rattlesnakes are even better at blitzing but didn't test that out.
Edit: before ammo costs, obviously. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
446
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Posted - 2015.03.05 03:35:00 -
[3] - Quote
It would be greatly appreciated for more lowsec/wh folks to chime in and confirm if those numbers look accurate. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
466
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Posted - 2015.03.07 23:20:32 -
[4] - Quote
Updated the nullsec section to remove the ishtar specific and added in all drone subcaps. There are a variety of drone boats utilized in nullsec (gilas, ishtars, VNIs, rattlesnakes)- all of which are viable. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
466
|
Posted - 2015.03.07 23:23:18 -
[5] - Quote
Aplysia Vejun wrote:Lowsec combat exploration : extreme variation. From 40mio (mostly bounties) up to 2bio a site. All in all around 120 mio per hour
Do you have any data to back up that estimated hourly income rate? That sounds a bit high from my exploration experience in null (yes, I have done a lot of exploration personally in null while doing spacejob things) |
Mr Omniblivion
GoonWaffe Goonswarm Federation
466
|
Posted - 2015.03.07 23:25:13 -
[6] - Quote
Hellois Dawn wrote:Im sure that posts like this are designed to make everyone feel inadequate.
I can make 1.5 Billion in an hour and 15 minutes when im good.
But most of my time im scanning or being scanned or im running. Plus i have 6 billion isk on the line at all times.
While that figure is attainable at some points, I doubt that you are able to consistently do that. Thus, the hourly averages I posted were more of an average value over time, considering the work that must be done to secure your holes and actually get those sites. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
466
|
Posted - 2015.03.08 02:04:23 -
[7] - Quote
Market McSelling Alt wrote:But yet you lack even one example, even one piece of evidence on how CCP is wrong, how all that have shown Null makes massive isk is wrong. You run right to the "liar" offense every time.
Curious
My question would be if you understand how wealth is calculated instead of just raw isk. Of course the null opportunities make the most cash isk by themselves, but then how do you quantify LP or raw materials?
ISK is just one form of currency, as is LP or even materials (assuming a barter system).
Are you suggesting that Steve Jobs was poor because he only had a $1 salary per year? What about his billions of stock options? You're basically looking only at the $1 (ISK equivalent) that he made and completely ignoring the Stock Options (LP/Materials) that was also subsequently earned.
That is the concern here. CCP is looking solely at the ISK acquisition and completely disregarding the other types of currency that are being gained elsewhere. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
466
|
Posted - 2015.03.08 22:25:28 -
[8] - Quote
Thank you for getting back to me on that. I will add combat exploration as a separate activity, because I can see how that can make a decent chunk of ISK per hour. |
Mr Omniblivion
GoonWaffe Goonswarm Federation
508
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Posted - 2015.03.13 22:29:46 -
[9] - Quote
My sample size was not the largest, so that could explain the isk/hr variance during that 10 hour session.
Would you say 90m/hr is average? |
Mr Omniblivion
GoonWaffe Goonswarm Federation
509
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Posted - 2015.03.16 04:25:35 -
[10] - Quote
Nevyn Auscent wrote:Those are certainly not average figures for highsec. You are best casing mission running, especially with your quoted LP figures. Unless you consider a partly faction fit Paladin to be a below average speed mission boat, in which case, again you are biasing your figures assuming perfect (& worth ganking) bling boats.
With regards to Null Sec incursions, have you taken into account the increase to 15 pilots on VG fleets and the effect that has on completion time even allowing for lower value fits? As that seems low for good VG fleets and 15 pilots with T2 should be faster than 10 with faction fits. Unless again you aren't assuming average fits but the officer fit ISN bling fleets as your case study.
If you can show me data that proves otherwise, I'll gladly update it. From my own testing with a 1bil isk Tengu, I was able to pull those numbers. That was also without rejecting missions. If you optimize it, you can make hundred(s) of millions of ISK per hour blitzing, or less than a hundred million an hour casually missioning.
Null incursions are not done consistently enough to provide solid incomes for groups without them having to fully deploy to different (hostile) regions. We have a squad that does incursions as frequently as they can. Sure, while incursions are nice when they're nearby, having to deploy regions away means that only smaller groups are able to consistently participate in less than optimal sites. With the amount of coordination that goes into nullsec incursions, there is better risk/effort to reward ratio simply living in a WH. |
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